Children, Youth and Environments
Vol. 19 No. 1 (Spring 2009)
ISSN: 1546-2250

The Sirens' Song of Multiplayer Online Games

Nicholas A. Holt
Douglas A. Kleiber
University of Georgia


Citation: Holt, Nicholas A. and Douglas A. Kleiber (2009). "The Sirens' Song of Multiplayer Online Games." Children, Youth and Environments 19 (1): 224-245. Retrieved [date] from http://www.colorado.edu/journals/cye/


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Abstract

Multiplayer online games are engineered to be highly engaging. Their success is reflected in the nearly 20 million participants, including roughly 5 million adolescents and children, who often play as much as 20 hours per week. A central question for this paper is whether players are deeply engaged in the positive sense of “flow” and optimal experience, or in the pathological sense of “addiction”—or both. The answer appears to be related to what individuals bring to the game. Those with low self-esteem and/or real world problems may be particularly vulnerable to negative effects. The paper invokes motivational theories to frame the dynamics of such effects, considers age differences in such dynamics, and develops directions for further research.

Keywords: massively multiplayer online games (MMOG), gaming addiction, flow, serious leisure