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Children, Youth and Environments Vol. 19 No. 1 (Spring 2009) ISSN: 1546-2250 Video Games as Learning Environments for
Students with Learning DisabilitiesElizabeth S. Simpson Special Education Department
University of Wyoming
Citation: Simpson, Elizabeth S. (2009). "Video Games as Learning Environments for
Students with Learning Disabilities." Children, Youth and Environments 19 (1): 307-320. Retrieved [date] from http://www.colorado.edu/journals/cye/
Read this Article (PDF) | Comment on this Article AbstractThis article draws from the literature on self-determination and Universal Design for
Learning principles to set forth the theory that students identified as having
learning disabilities may be environmentally disadvantaged and their learning
difficulties exasperated by the traditional classroom learning environment.
Alternatively, the digital learning environment found in simulation video games is
designed so participants can be autonomous, self-directed, goal-oriented and
successful. These are, coincidentally, the salient features of a technology-enhanced
learning environment designed with Universal Design for Learning principles. The
paper argues that the use of digital learning environments that encourage
participant access and success may reduce the need for labels of disability in the
future. Keywords: learning environments, learning disabilities, video games, simulation games, self-determination, universal design, autonomy, relatedness, competence
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