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Children, Youth and Environments Vol. 15 No. 1 (2005) ISSN: 1546-2250 SmartTiles: Designing Interactive “Room-Sized” Artifacts for Educational ComputingNwanua Elumeze
Read this Article (PDF) | Comment on this Article AbstractHistorically, the notion of design for educational computing has assumed that the “computer” in question is a desktop box. In this paper we describe a genre of educational computing in which the artifacts designed are “room-sized:” moderate-to-large-scale objects or furnishings with which children can interact in powerful or interesting ways. We describe a working prototype of one such system—SmartTiles, a system of large-scale programmable “tiles” that can endow surfaces such as walls with interesting, child-controlled dynamical behaviors. While SmartTiles is still at a relatively early stage of design—and has yet to be formally tested with children—it nonetheless illustrates a potentially important and novel genre of design for children’s environments. We contrast the notion of “room-sized educational artifacts” with related research directions in interface design and educational computing, and we discuss what we believe to be central issues in the design of such artifacts. Keywords: SmartTiles, educational computing
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